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Anemoisity ([personal profile] anemoisity) wrote2012-02-24 01:49 am

Villain Rules


  • "Villain" is not a term that needs to be taken literally: you could play a heroic character in one of these slots if they'd be too antagonistic to play normally, and conversely, you can app an antagonist as a normal character, even if they continue to be antagonistic--this system is designed to make it possible to play villains who wouldn't fit as a normal character in this setting, not to limit the amount of villainous characters overall.

  • Villains are exempt from memory loss. Through either cunning or, more likely, sheer narrative convenience dumb luck, they have evaded attack by the gods that steal everyone else's memories. In lieu of being brought to the lab, they are instead located by the Sirocco Operation Society, a small, independent group of Sirocco's citizens who are dissatisfied with how things are currently run, and brought to a small base located on Sirocco's outskirts. These are your mooks/lackeys/etc. and villain characters are free to NPC or ignore them as they wish.

  • Alternatively, it's possible that the SOS saved the villain mid-attack by a god, leaving them with partial memory loss, if that's how you’d rather play it. The SOS has a mole among the lab scientists, so villains can still get anemoi processed.

  • The SOS have "liberated" a few smartphones from the labs, so you can choose whether or not your villain character can have one.

  • Villain slots are limited to three in the game at once and one villain per player. Villains do not count against your character limit, meaning you can play a maximum of six characters: five normal characters and one villain.

  • Villain apps are processed on a first-come-first-serve basis. However, you may reserve a villain slot.

  • Villains have their own app form; this can be found on the app page.

  • Activity will be much more lenient for villains than for normal characters: a villain must go three cycles in a row (that's six weeks) without showing any Adequate Presence before they earn Warned status. What constitutes Adequate Presence is determined on a case-by-case basis: only two well-placed comments might be enough for a manipulative schemer, but it wouldn't fly for a character meant to be a regular nuisance. As a general rule of thumb, if it affects the other characters in the game (even if it's only annoying them a little), it counts as Adequate Presence.

  • If a villain fails to show Adequate Presence for a fourth cycle after being Warned, they will be dropped from the game and the slot reopened.

  • A villain character can be converted into a normal character if the player so chooses--simply discuss it with a mod, and once you have permission, the character will be attacked by one of the gods and lose their memories. Keep in mind, the things they eventually remember will include their time as a villain character.