Anemoisity (
anemoisity) wrote2011-09-13 09:56 pm
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Item Request
Each character is allowed an item from their homeworld. Each item is reviewed by a mod on a case by case basis and can be turned down for any reason. These items can be anything from a non-hostile creature to generic items to new technology to a natural phenomenon. Items do not have to be redeemed immediately, or at all.
Characters arrive in-game with everything they would have on their person - these things do not have to be requested.
If a character drops within three months of apping, any item brought in will be removed. After three months, if your character is still in the game, they may request another item.
Alternatively, if your character possesses the know-how to create a piece of technology or magic, post that here along with a barebones ingredient list of what's needed. If it needs something that doesn't yet exist in the game, it'll be put on hold until we work out a way to fit that last part in.
Also, if an item would be on your character's person when they were brought in, then consider it with them. So something that they would always have on them, they have. They just won't know what the meaning of the items until they remember it.
Please note: If your character can use magic, you do not need to request it! As soon as they remember about their magic and the spells themselves, they will be able to cast it.
Characters arrive in-game with everything they would have on their person - these things do not have to be requested.
If a character drops within three months of apping, any item brought in will be removed. After three months, if your character is still in the game, they may request another item.
Alternatively, if your character possesses the know-how to create a piece of technology or magic, post that here along with a barebones ingredient list of what's needed. If it needs something that doesn't yet exist in the game, it'll be put on hold until we work out a way to fit that last part in.
Also, if an item would be on your character's person when they were brought in, then consider it with them. So something that they would always have on them, they have. They just won't know what the meaning of the items until they remember it.
Please note: If your character can use magic, you do not need to request it! As soon as they remember about their magic and the spells themselves, they will be able to cast it.
no subject
Physical Description: Parchments that has a strange texture to them - on the scroll itself is the actual spell written with useful diagrams of how to activate the magic. Once used, the scroll crumbles into dust
Proposed Game Implementation: scrolls can now be found in ruins or given as rewards for quests. Characters naturally gifted in magic can cast magic from the scrolls naturally without a drain on their energy, those who cannot could study the scrolls to figure out how to trick it into thinking the non-magic user is a mage, but if one isn't careful - the spell fires on the user.
Possible Side Effects: obviously this can be a back up spell for magic-users, or clever folks to use magic they otherwise can't. Also, this can in theory mean magic-users can create scrolls for their own use later.
http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm - as this comes from Ravenloft, there's some changes. Teleport spells do not work, summoning spells will always summon evil versions of monsters, and for balance reasons, nothing over level 6. that work?
APPROVED
You will be able to request another item for Rudy on June 20th.
no subject
Physical Description: telenovela
Proposed Game Implementation: available on television and on the phones to stream/buy
Possible Side Effects: sudden penchant for melodrama, shirt ripping, and the formation of a whole fandom of trashy romance junkies.
REJECTED
OK NO KIDDING YES APPROVED. Enjoy keeping track of all those complicated plots and character relationships.
You will be able to request another item for Rex on June 20th.
no subject
Physical Description: They look like this.
Proposed Game Implementation: Dump them in her room????
Possible Side Effects: Existential angst.
APPROVED
You will be able to request another item for Rin on June 21st.
no subject
Physical Description: Can take the form of any item! From basic weaponry like swords and axes to mundane items like vases and loaves of bread, they all have special attacks that can be utilized by anyone. An incomplete list is here.
Proposed Game Implementation: Items that can be picked up now have special skills that can be used as attacks! The skills themselves can only be used when the character means to, so nobody goes around poisoning others with bread by mistake. Rather than be forced to rely on a blacksmith to upgrade items, this regain can be merged with the Item World to level up the items and make them more powerful as weapons as a result.
Also, depending on how nitty gritty you want to get on the details: items usually start out with one or three skills unlocked, the rest needing to be unlocked by a blacksmith. This could probably either be handwaved or made to rely on the level of the item, with one more skill every ten levels or whatever. Up to you!
Possible Side Effects: Fights breaking out using weeds and/or corpses as weapons.
APPROVED
You will be able to request another item for Marona on June 26th.
no subject
Physical Description: A typical magical girl wand that can transform into a smaller "flying" form. Also it talks. A lot. Additionally, it can allow Rin to transform into Kaleido-Ruby which not only changes her personality, but allows her to use strange magic.
Proposed Game Implementation: Once picked up by someone, they transform into a magical girl. :| If Ruby dislikes the current wielder, he can transform them into something embarrassing.
Possible Side Effects: Magical Girl plot? Rin blowing up stuff out of anger? Moe.
APPROVED
You will be able to request another item for Rin on June 27th.
no subject
Physical Description: A heavy and cumbersome-looking device with a single manipulator handle, several dials and switches, and a thick barrel lined with something that looks like amber, with three pronged focusing needles at the end. The entire thing rather dented and worn, and is held together with cord, solder, and even duct tape in certain spots.
Proposed Game Implementation: Its original intended use was as an aid in heavy lifting, but it became the ultimate improvised weapon in Gordon's hands. With it, he can draw objects to him from a surprising distance and lift and hold anything up to a hundred kilograms (about two hundred pounds) suspended in the air in front of it, regardless of density or composition, and fire it with high velocity and reasonable precision at a target. One might wonder what good a fourty-pound gun is just to lift stuff, but if that stuff is, say, a sawblade, a propane tank, or an activated land mine, the answer becomes a little more evident.
Things more massive than a hundred kilos can't be held but can be knocked away by a shot of the firing mechanism, to blast it out of the way quickly or change its trajectory in mid-air.
The gravity gun can (and does) handle energy as well, although the energy has to be coherent enough to approximate a “solid ball.” Catching a fireball or any other sort of projectile spell with it would be possible but difficult.
It’s worth note that the gravity gun does not work on organic matter; it can't lift and throw anything living. That is, not unless it's supercharged by a high-energy field like a Combine confiscation field, and we all know the Combine would NEVER be interested in a place like Sirocco…
Roleplaying note: Using the gravity gun means using your environment to your advantage. This means that in logs and especially during combat there may be some reasonable improvisation as to the objects nearby that can be used as ammunition, depending on the situation. In an indoors setting this may be crates, or furniture. Wooded areas would have stones or fallen logs. The ruins may offer stone blocks or chunks of rusted metal. Mines may have pieces of heavy equipment and explosive materials. I might also ask what's available through narrative or an OOC channel.
Possible Side Effects: A whole host of new and interesting crap for monsters to dodge.
APPROVED
You will be able to request another item for Gordon on July 18th.
no subject
Physical Description: A chain of coffee shops. It's Starbucks with the serial numbers filed off.
Proposed Game Implementation: A couple of new coffee shops in town, one right across the street from the other.
Possible Side Effects: More coffee shop options.
APPROVED
Enjoy regretting this decision for three months until it's August 4th, moron.
no subject
Physical Description: a slightly careworn cloth-covered book and bound with a ribbon to allow someone to add new pages. Inside are several pages of how to bake cakes, pies, bread, muffins, make jellies and jams, teas, and other culinary delights - all written in large, neat handwriting, most pages have simple illustrations of the item in question.
Proposed Game Implementation: Delicious Foods, it's almost... witchcraft how good it is.
Possible Side Effects: making people who walk by Lillith's apartment hungry.
APPROVED
You will be able to request a new item for Lillith on August 25th.
no subject
Physical Description: A tuning fork - it's shaft is made out of unworked coral, it looks like it can cut someone's hand open if they hold it too tight, at the bottom of the shaft is a metal loop, with a cord made of woven horsehair. The tinges are a bluish metal but otherwise normal
Proposed Game Implementation: It enhances Hector's earth-based abilities, allowing him to detect buried objects, or hollow areas in earth-made materials. It also helps extend his "safely interred" ability (can survive being buried alive/crushed by avalanche) to anyone he touches. (I need to write up a powers list of him)
Possible Side Effects: Makes it easier to find hidden loot and well increase odds of surviving a sudden building collapse.
APPROVED
You will be able to request a new item for Hector on August 25th.
no subject
Physical Description: Simple red flowers that may begin growing around various areas of the game world.
Proposed Game Implementation: Tapped into properly, they can become a very dangerous weapon...
Possible Side Effects: The flowers, by themselves, can't do much. They only carry an effect if eaten by Mimigas, who become hulking, demented monsters as a result. However, the flowers can, with sufficient research, be utilized as a similar mutagen on other living beings. Lord help us should anybody figure out how to do that exactly...
APPROVED
You will be able to request a new item for Misery on September 4th.
no subject
Physical Description: A black box about the size of a microwave with a drawer in the front for setting sterile containment bags inside to be filled.
Proposed Game Implementation: Provides clean nourishment for anyone--like a Quarian--that have dextro-amino chirality and therefore cannot eat normal human food. The resulting paste is nutritionally complete and sterile... but not exactly tasty. Humans and other lepto-amino creatures who eat the paste will find it inedible at best and horribly sickening at worst.
Possible Side Effects: Overzealous avant-garde gastronomists might get a hold of some of the stuff, experiment and open a chain of restaurants that aren't for the faint of stomach.
APPROVED
You will be able to request a new item for Tali on September 16th.
three months to the day since my last item request....
Physical Description: Like this, but microscopically tiny.
Proposed Game Implementation: When they show up, they'll spread through the air and infect every living thing.
Possible Side Effects: Discussed at length here.
APPROVED
You will be able to request a new item for Rex on September 20th.