Anemoisity (
anemoisity) wrote2011-09-13 09:38 pm
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Application Post
Please read over the rules and information posts before applying in order to minimize confusion.
VILLAIN APPS:
Villain apps are currently OPEN.
- Players are limited to five characters.
- Samples can be written in first or third person.
VILLAIN APPS:
Villain apps are currently OPEN.
- There is a limit of three villains in the game at one time. There is currently one villain slot available.
- Playing a villain will not count against your five character limit.
- Be sure to note somewhere in the title of your app that you’re apping into a villain slot.
- For more information on villains, see this page.
The Lone Wanderer, 1/2
Personal LJ:
Contact Info: See the mod contact post.
Character Name: Catherine (Lone Wanderer)
Character Series: War. War never changes. (http://fallout.wikia.com/wiki/Fallout_3)
Background: That crazy kid from Vault 101. (http://fallout.wikia.com/wiki/Lone_Wanderer)
Point in Canon: Just prior to the game's original ending.
Personality: If there’s a single word to define Catherine, it’s assertive. She’s one to go out and get things done rather than sit around and twiddle her thumbs. Even after getting forced out of the only place she ever knew, she simply went to Megaton and made herself a new life as a Wastelander. An obstacle doesn’t mean she stops; it means she’ll just keep moving in a different direction.
Catherine was raised by her scientist father in a closed, safe environment. His priority was to keep her safe at all costs, and thus drove several values into her head. Selflessness, honor, compassion. For her years in the Vault, this got her bullied by several of her peers. This served her well until after years of doing so, it all turned out to be fruitless as she was forced out with the other option being “get killed.” However, even as she saw these ideals crumble, she still held to them, even with sweaty palms.
Catherine highly respects her father, being the only family she ever had. He was always there for her in times of need before he left the Vault and didn’t take insults about him very well. When she returned to the Vault for the factional crisis, she had to bear many insults, but the ones that almost started firefights were the ones that blamed her father for the mess. This respect spread towards his pet project, Project Purity. Even after he died, she carried out her father’s work with the same level of enthusiasm that he showed.
Her Pip-Boy is very important to her, less for the value of the machinery and more of the attachment to the Vault. Much as she may complain about it being awkward, cumbersome, or generally any complaint about it, it’s still her last and only physical connection to her home. Like a child with a security blanket, Catherine wouldn’t part with her Pip-Boy even if she was able to.
Her upbringing in the Vault and all the values her father tried to instill came into conflict with the harshness of the Capital Wasteland. It proved a cruel, almost inhospitable environment, but Catherine never let go of those values. Mostly. While she tries to stay on the positive side of things, enough frustration will show that her time in the Wastes has been trying. She swears like a sailor. She lies. She’s selfish. She wants compensation. She enjoys a good explosion. On rare occasion, she steals and possibly murders.
While she can be irritated into swearing, lying and selfishness relatively easily, the others require a great deal of frustration from the Good Path simply not working. However, her values aren’t a façade – even if she succumbs to those vices, she tries to rationalize and justify that she resorted to those actions. Her actions were taken for the greater good, or it was human nature, or anything that keeps her from thinking that she’s falling from grace.
Being raised inside a sealed vault for twenty years does a number on one’s conception of normal. The ideas that were ingrained into her head painted a very clear picture of the outside world – a desolate wasteland completely incapable of supporting human life and only viable for the hideously mutated beasts. The general picture was that if she had gone outside, she was a goner. She suffers from agoraphobia on occasion, but time outside has taught her that it isn’t quite as bad as her mind makes it out to be.
This segues nicely into her grounded cynicism towards just about everything. Belief or faith is very difficult for Catherine, especially as she came to learn her initial perception of home, life and given truths were all based upon lies, not just from the Vault, but also her own father. She’ll believe a claim only when it has been proven in front of her to be real. She’ll be swayed somewhat if she hears the same story from separate people, but it’s rarely enough to make her believe.
The Lone Wanderer, 2/2
However, she was smart in other ways. How many scientists do you know that can wield a minigun with relative ease? For all her intelligent background, she was forced into the Wasteland with little else than the clothes on her back, a weapon with little ammunition, and no home to return to. Her mercenary skills, by necessity more than desire, far exceed her book skills. She’s proficient with small guns and energy weapons, though she shines with explosives and big guns. She's not half bad with a lockpick either.
One of her defining skills is her mechanical aptitude, a skill that was shining through even in the Vault. While it wasn’t her specific job, at the age of sixteen, she took apart a jukebox that was broken for thirty years that maintenance couldn’t get to work and fixed it in no time at all. In the Wasteland, she used that skill to greater heights, able to keep weaponry in near-perfect condition and fix just about any problem that centuries of disuse had caused. Her crowning moment that gave her a recognized name in the Wasteland was disabling a nuclear bomb in a matter of minutes.
Furthermore, she is something of a survivalist; she quite literally wrote the book on surviving outdoors. While Moira Brown actually wrote the book and Catherine provided the research, what’s impressive about this is that the research was all done in the month immediately following her escape from the Vault. In other words, she quite literally wrote the book on outdoor survival after almost twenty years of living indoors. Dealing with issues such as illness, traps, creatures, finding food, or injury come as second nature to her.
Sample Entry:
Of all the... okay, this is getting ridiculous! Where's the Overseer? Who pays maintenance down here? They had better be on strike, because conditions down here are fucking appalling! I mean, okay, the giant spotlight is impressive, but! Who the hell lets the drinking water just spill through the floor on its own? We kinda need that and wasting it isn't exactly setting a good damn example!
And hey, Overseer! You might want to come to terms with them quickly, because the floor is more mold than fucking metal right now! Far as the eye can see! How lazy and incompetent do you have to be!
ACCEPTED