anemoisity: (Default)
Anemoisity ([personal profile] anemoisity) wrote2011-09-13 09:45 pm

FAQ

For memory-related questions, please go to its respective page.

There's a new home in town, and that island's name is Marin. You wake up on the outskirts or inside of (Memoria Arx) Sirocco, the major city. Of course, there's one slight niggling factor. Okay it's more major than that. You can't remember a thing aside from your name. Name meaning first name OR last name OR nickname OR you get the point. Friends? Family? Abilities? Nothing but a haze.

Every time there's a new arrival, the sky overhead changes, becoming another color and displaying odd weather for roughly a minute before fading. Characters are brought to the Lab, explained the basic situation of both their new affliction and the area.

As it stands, there is something of a population issue. Roughly seventy years ago, the remaining residents awoke, finding more than half the population missing in a disappearance still unexplained. Some formed groups to explore beyond Sirocco to search for survivors; those that returned reported creatures they've never seen before. Within a few years, they began to approach the city, although consistently kept away by local militia.

The population has been built back up in order to function at the level of a small city, but beyond the community and defense against current threats, there is little room left for anything else. With such a population issue, any change or improvement to be enacted is usually shot down for one of two reasons - not enough people, or not enough protection against the creatures. However, with newcomers mysteriously appearing, they can go instead, searching ruins and clearing areas for humans to move back into.

Of course, this isn't the first time newcomers have arrived, nor do they expect them to do it out of the goodness of their hearts. First, newcomers are treated as government employees for this reason and given a place to stay, food, clothing, phones in order to stay in contact, and a monthly stipend to cover other expenses. Secondly, it's been confirmed that out in the wilderness is the easiest place to find anemoi...

Is Anemoi comm-based or journal-based?
Anemoi is a comm-based game. RP posts will go in [community profile] anemoi, OOC intros, memes, hiatuses and all that go in [community profile] anemoi_ooc. In the game itself, please tag your character if they comment on a post.

How are memories tracked? What order are things remembered in?
OOCly, memories are counted as percentages. The order can be whatever you'd like it to be.

Why percentages?
Active characters are meant to recover all of their memories, ideally within a year. Percentages give a tangible progress bar OOCly.

How many characters can I app?
Currently, the limit is placed at five characters, with a maximum two from the same fandom.

What's the policy on AUs / fandom OCs / OCs?
Fandom OC's: This is currently defined as main characters whose personality changes depending on choices and actions taken by the player, for instance Commander Shepard of Mass Effect. There is suitable background, it's simply knowing what personality is taken and elaborating. We do not accept "Fandom OC's" in the sense of an original character from a canon universe.
AU's: Canon AUs are fine. For instance, DC Comics recently rebooted their franchise; playing from the older books are fine. Fanmade AU's made of speculative history are not.
OC's: We do accept OC's. Keep in mind that you will have to write out the full history for the character, including any unusual abilities the character may possess and the like.

What happens if I app a previously dropped character?
You will have the choice of either resetting the character or playing with their memories and relationships intact.

What happens when characters die?
Characters are put on the luxury train to the afterlife! Should a character want to remain living (and therefore remain in the game) all they have to do is get off the train when it makes a courtesy stop at Sirocco. If they don't get off, they will be dropped from the game.

What's activity check like?
Activity check is every two weeks. To meet it, a character needs ten comments with two characters.

Missing one activity check is a warning. Missing two in a row results in removal from the game. Missing three out of five (so warning, pass, warning, pass, warning) results in removal from the game.

My character has a degenerative condition, like a disease or gradual power loss. Does this get stopped?
Yes, but if you'd prefer to play with the condition still in place, you're free to do so.

My character has more than one set of memories. How do I handle that?
There are three approaches to this. First, both sets of memories are remembered at once. So a 1% regain would be 1% of Character A and 1% of Character B. Secondly, half and half - Character A gets 50%, Character B gets 50%. Finally, you could have Character A remember only their own memories, but remember the entirety of Character B when they remember the whole "having a second set of memories" business.

Would it be possible for people from other worlds to learn each others' magic, particularly if said magic didn't depend on an innate ability?
Yes, characters could learn each other's magic. We just ask that characters don't master new arts.

I'm kind of interested in running an AIM log, but I'm not really sure how to do it! Help?
Luckily for you, the most esteemed [personal profile] prof has written a handy-dandy guide on how to make running an AIM log easy for you and fun for your players!

[identity profile] hotandcoldrp.livejournal.com 2011-09-14 05:51 am (UTC)(link)
OK, so, the memories page mentions that characters start out sans abilities. Does this also apply to unconscious abilities like healing factors or, like, Cyclops's eye beams, or does it only apply to abilities one would logically have to remember to be able to use?

I've got a couple of other questions, but they're specific to the character I intend to app so remind me to assault you on AIM about it.

Also you need to turn off custom comment pages. :|

[identity profile] anemoisity.livejournal.com 2011-09-14 09:49 pm (UTC)(link)
Excellent question! By abilities, I meant things that you'd have to learn to do in the first place. For example, if someone were an excellent swordfighter, they'd either have to relearn or remember how to do so. As for natural abilities, I'm fine with those staying or some plausible excuse to need to remember them, either way.

Yeah, thought I did that. Whoops.

[identity profile] anteaterbeater.livejournal.com 2011-09-24 01:14 am (UTC)(link)
Assuming someone brings their world's magic, would it be possible for people from other worlds to learn each others' magic, particularly if said magic didn't depend on an innate ability?

[identity profile] anemoisity.livejournal.com 2011-09-24 11:29 pm (UTC)(link)
Funny question, since I was going to do that for one of my characters! Yes, characters could learn each other's magic. I just ask that characters don't master new arts.

Tangent of the question which has been asked before - if two similar groups of magic are brought in, I'll handwave it, say it already works just fine, and allow the new player to bring in something else.

[identity profile] thekoistiger.livejournal.com 2011-09-24 11:31 pm (UTC)(link)
I think I asked this in the wrong spot, so I'll ask here: when we're talking items that characters can get, are we talking about items with specific use, or things as simple as, say, wedding rings?

[identity profile] anemoisity.livejournal.com 2011-09-24 11:38 pm (UTC)(link)
It can be both! You can bring in something as small as wedding rings, or something as large as, say, an FFVII character wanting to bring in materia. It can be something just for your character to have or for everyone to get a chance to use.

[identity profile] thekoistiger.livejournal.com 2011-09-24 11:42 pm (UTC)(link)
And only one item, right?

Farewell, sweet wire shooter, sentimentality trumps...

[identity profile] anemoisity.livejournal.com 2011-09-24 11:44 pm (UTC)(link)
Only one! However, every few months, we'll open things up so players can get another request in per character.

[identity profile] thekoistiger.livejournal.com 2011-09-24 11:50 pm (UTC)(link)
Gotcha, thanks.

[identity profile] tsunderea.livejournal.com 2011-10-04 01:46 am (UTC)(link)
Hello there! I was planning on reserving a character but someone got to the reserve before me - do you guys allow app challenging?

[identity profile] anemoisity.livejournal.com 2011-10-04 01:47 am (UTC)(link)
Elaborate? I've actually never heard the term before, is it challenging an accepted app, like the mods missed something?

[identity profile] tsunderea.livejournal.com 2011-10-04 01:54 am (UTC)(link)
It's like, submitting a character application for a character already reserved so that it can be evaluated as well, so that whatever application the mods would prefer would be accepted into the game. I hope that makes sense!

[identity profile] anemoisity.livejournal.com 2011-10-04 01:57 am (UTC)(link)
To me, that defeats the purpose of having reserves in the first place, so no, sorry, we don't.

[identity profile] tsunderea.livejournal.com 2011-10-04 01:59 am (UTC)(link)
That's alright! Thank you for your time~

[identity profile] anemoisity.livejournal.com 2011-10-04 02:05 am (UTC)(link)
Sorry I couldn't be more help. Most I can offer is, if you're still interested in a week's time, see if they followed through on the reserve, as we don't allow extensions.

[identity profile] a-civil-service.livejournal.com 2011-10-06 07:58 am (UTC)(link)
Hello, I have a question. At present, Yuri isn't interested in going out exploring (though that might change), so what kinds of jobs would be available for him in the city?

I'm planning on having him remember his legal experience first, if that makes a difference.

[identity profile] anemoisity.livejournal.com 2011-10-06 09:44 pm (UTC)(link)
Whatever job you want him to get. Us mods don't plan on getting involved in specific job openings. Easier for everyone that way.

[identity profile] a-civil-service.livejournal.com 2011-10-06 10:39 pm (UTC)(link)
Great! So he could actually become a lawyer eventually? Would he have to pass a bar exam?

Also, how often/many anemoi would he be paid? The memories section didn't specify.

Haha, sorry for asking so many questions.

[identity profile] anemoisity.livejournal.com 2011-10-06 10:47 pm (UTC)(link)
If that's what you want him to be! The bar exam is all up to you too. Might give you something to post about if you do though.

As for the anemoi, it's basically the same amount most people would get on an exploration outside the town. So I'd assume anywhere between 1-3 a week.

[identity profile] a-civil-service.livejournal.com 2011-10-06 10:59 pm (UTC)(link)
Yes, that's a good point! I'll probably do that.

And thanks so much, I appreciate it. ♥

[identity profile] anemoisity.livejournal.com 2011-10-07 01:23 am (UTC)(link)
General rule of thumb for anemoi, and I should really put this in more places, what I'd consider the fastest limit is about 8-10% per month. Take out 2% for activity and 1-3% for events, you're looking at 6 per month tops.

Important thing to note here: That's the speed limit, and there's no minimum limit! So if you want to go slower, that's fine.

[identity profile] a-civil-service.livejournal.com 2011-10-07 02:37 am (UTC)(link)
Oh, thanks for the clarification. That makes sense. I'll most likely be going slower with him, but that's useful to know.

[identity profile] naltorian.livejournal.com 2011-10-08 05:02 am (UTC)(link)
Can we make meme posts on the ooc comm?

[identity profile] anemoisity.livejournal.com 2011-10-08 05:38 am (UTC)(link)
"It is easier to beg forgiveness than ask permission."

I'd rather people just go and do something than ask me each time if it's okay. I'll get involved from a mod perspective if I have to, but given my reaction to just about everything else, that's almost a non-issue at the moment.

[identity profile] ghostyheir.livejournal.com 2011-10-13 11:29 pm (UTC)(link)
So from the canon point John's from, he's pretty much immortal and earned the ability to control wind, which allows him to alter to currents to make him and other things fly, making tornadoes, etc. He didn't really learn the abilities, they came naturally to him once he got them. Would those still work and would he still be semi-immortal?

And would he still have his sylladex (an inventory system that can hold a loooot of stuff) and the items within it upon arrival, or would all those items be gone when he arrives and only re-obtainable through item requests?

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