anemoisity: (Default)
Anemoisity ([personal profile] anemoisity) wrote2011-09-13 09:38 pm
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Application Post

Please read over the rules and information posts before applying in order to minimize confusion.


  • Players are limited to five characters.

  • Samples can be written in first or third person.





VILLAIN APPS:

Villain apps are currently OPEN.


  • There is a limit of three villains in the game at one time. There is currently one villain slot available.

  • Playing a villain will not count against your five character limit.

  • Be sure to note somewhere in the title of your app that you’re apping into a villain slot.

  • For more information on villains, see this page.



Salu Digby isn't the character I reserved either, go team.

[identity profile] atomic-overkill.livejournal.com 2011-09-26 07:27 am (UTC)(link)
Name: Red
Personal LJ: [livejournal.com profile] citrinitas
Contact Info: quixoticavian at gmail dot com

Character Name: Salu Digby – Atom Girl
Character Series: http://dc.wikia.com/wiki/Legion_of_Super-Heroes_(New_Earth)

More than you ever wanted to know about it, I'm sure.

Background:

Salu was the last of the Legionnaires to appear on panel. She spent the first 11 issues being a running joke amongst the members: Atom Girl, the Legionnaire so small nobody could see her around. Most of the members thought she was non-existent for obvious reasons...they hadn't met her, and the ones who had thought it was hilarious so they kept quiet about the truth. Lyle Norg's attempts to pin his spying on her failed for obvious reasons.

Her first actual appearance was quite literally doing her best impression of a chestburster, and, for lack of a better descriptor, ripping through the shoulder of the villain of the week armed and ready. After responding that yes, she is that Atom Girl, she suggested cauterizing the would she caused with a blaster. There is a scene change at this point in which the Legion wins the battle and the universe is saved.

Immediately afterwards, in the aftermath she confronts Lyle (by which I mean surprising him when he's got his flight ring off and dangling him over the city by his collar, several hundred feet in the air) about how he blamed his spying on her and the fact she has blackmail material on him now. Turns out, however, she doesn't mind what he did...the exact opposite, really.

More time passes, and while Salu exists she doesn't do anything incredibly noteworthy. The pitfalls of being in a team book consisting of 20 members and a handful of background characters. She helps Brainiac 5 try to bring Nura back to life. She goes off on missions and fights things. There's a big epic battle and a fight to save the universe. The usual thing.

She's sent on a mission to Lallor with Shadow Lass and Timber Wolf. There they encounter the enigmatic E.R.G.-1, who is being manipulated into fighting them, though she ends up convincing him to side with the Legion instead.

Yet more things happen, but really, the sum of Salu's involvement is pretty much, 'Salu goes on missions, shoots things, punches others, gets really upset over losing a fight, and then shoots and punches and kicks some more while other people hog the majority of the screentime.' The universe is also saved again.

Point in Canon: Post-Legion of Super-Heroes the comic, pre-Legion of Three Worlds.

[identity profile] atomic-overkill.livejournal.com 2011-09-26 07:28 am (UTC)(link)
Personality:

In one of life's little ironic moments, Salu has a major complex about being perceived as small in the eyes of others. The quickest way to piss her off is to, intentionally or otherwise, make a comment which implies that she's small. When her teammate's brother, a natural giant to whom most everyone else is small, quipped that they were like 'tiny fairies' she responded by punching him hard and flying off.

Because of this she has a tendency to...overcompensate, usually violently. Her first on-panel appearance was bursting through the shoulder of a man before it was implied that she shot him, though not fatally. At one point, she calls herself one of the 'three meanest mothersprockers on the roster' and...not only does no one in the room disagree, there's no reason in general to disagree.

This isn't to say that she wanders about and randomly punches people just for the sake of punching something and is just a wandering whirlwind of violence in general. Rather, Salu simply likes a good fight. One of the quickest ways of getting on her good side would be establishing yourself as a good sparring partner or not being afraid of getting your hands dirty in general. Not only that, but when she gets into a serious fight she's willing to fight hard and dirty if that's what it takes to win: her first on-panel appearance was her emerging from the shoulder of the villain of the week, after all, immediately afterwards being implied to shoot him. Another time, when up against a monster which was repelling the Legion's attacks and was told to do something creative, Salu responded by turning microscopic, flying into the monster, and using her blasters to kill it from the inside.

But, barring someone making small jokes, she doesn't always resort to blind violence if it's not the right thing to do. When the team discovered that E.R.G.-1 was being used, she resorted to diplomacy and not only successfully talked him out of his vendetta, but also got him to side with the Legion.

Salu really enjoys having a thick cloud of rumors and speculation as she feels that it gives her more of a presence than she might otherwise have. When she confronted Lyle about how he spied and tried to blame it on her, she ended up ultimately saying...

SALU: And then I turn out to be real and perfectly capable of saying to them, “I'm not a spy. You've got the wrong Legionnaire.” Bad break. You have any idea what I do to people who spread stories like that about me? I buy them a drink.
LYLE: Wh--? I thought you'd be—aren't you pissed?
SALU: Please. Tall tales? Myths that make me big in everyone's eyes? Kid, I love how there are always rumors swirling around about me. Gives me presence.

And ultimately she offered to forgive him, but only if he mentioned her dangling him over the city by his collar. Lyle agreed.

Salu's good with direct confrontation of the punching kind, but excels far less when it comes to interpersonal direct confrontation. When dealing with something she just doesn't want to talk about, her usual response (if pissed sufficiently) is to tell them the 31st century version of fuck off and fly off, possibly punching them before leaving. Feelings aren't really her strong suit, specifically if it touches upon themes such as her feeling scared or vulnerable.

Among the various Legionnaires, Salu has the closest relationship by far with Querl Dox, or Brainac 5. This is for a number of reasons. The big one is because Brainy saved Imsk and the planet currently exists on what appears to be a snowglobe to the average layperson, and as a result all Imskians think Brainy's amazing. But their abilities and personalities complement each other and they make for a rather impressive team. It isn't a crush, but more like what you would get if your close friend and teammate happens to be also the person who saved your civilization, and as such you know exactly what they're capable of on a deep and personal level.

Sample Entry: Testrun! (http://testrun-box.livejournal.com/274984.html) She's also got threads here (http://testrun-box.livejournal.com/274832.html?thread=9207440#t9207440) and here (http://testrun-box.livejournal.com/275756.html?thread=9234476#t9234476) going.

ACCEPTED

[identity profile] anemoisity.livejournal.com 2011-09-26 07:00 pm (UTC)(link)
Thanks for applying! Now that you've been accepted, please follow the directions here.

Beaten red to the punch

[identity profile] naltorian.livejournal.com 2011-09-26 09:05 pm (UTC)(link)
Name: kally
Personal LJ: writesonthesly
Contact Info:
aim is sunnydaykally
you have the rest

Character Name: Nura Nal (Dox)
Character Series: here be it! (http://dc.wikia.com/wiki/Legion_of_Super-Heroes_(Earth-Prime))

Background: Nura was born to two strict parents upon the planet Naltor, where, as she grew, she was discovered to be a very powerful precognitive, and soon had much weight placed upon her shoulders on the expectations of the people around her.

On Naltor, natives are gifted with the ability to see the future. But where others see 20 seconds ahead, Nura Nal saw 30 seconds. This led her into law enforcement, but she left her training as a Precommando to join the Legion, something that Naltor took as a great slight to their codes. On Earth, her fellow Legionnaires regarded her as somewhat of an airhead because her visions often left her oblivious to her present surroundings, as well as the bubbly, party-girl attitude she exhibited through her propositions for drinks and nights out dancing at Legion-sanctioned parties. In her world, the Legion are celebrities to the youth. Hero-worshipped to great extremes, and known asthe enemies of reason and results to the "square" adults of the highly-policed galaxy. The Legion stands as a true form of rebellion and their motto of "Eat it, Grandpa!" Honestly. They can be perceived as rude and abraisive, but they had their points.

The world that Nura lived in was highly policed. Highly restricted. Children were put on literal leashes, given chips that tracked them through the galaxy-wide tracking system, the Public Service, and even put through reprograming and abuse of many kinds. The idea: children need to be controlled so that they don't get out of control.

The Legion thought this was just bullshit.

Naltor was a particular big issue planet, of course. Lucky Dream Girl, it was her home planet.

Dream Girl returned to Naltor with a group of Legionnaires when thousands were driven mad by "dream deprivation." The Legion noticed that only "underagers" were affected and soon uncovered the truth. The Public Service technology used to monitor underagers was itself negatively affecting Naltor's youth. While on Naltor, Nura received a particularly disturbing vision of great catastrophe. Naltor's High Seer had seen it as well, and sought to spare his people from experiencing the vision.

Dream Girl's began to encounter blackness in her visions. Part of her knew what this meant. When the Legion's battle with Lemnos came to a head, the villain sent suicide bombers into the Legion plaza and headquarters. As the building collapsed, Dream Girl guided others to safety, but perished herself when the plaza fell.

Brainiac 5 had always acted as though Dream Girl were an anomaly or an annoyance. In truth, he was in love with her. Upon her death, he acted immediately to preserve her body—and, he hoped, her soul. He deduced that a person's soul was merely energy and he housed Nura inside one of his force fields to keep hers from escaping. Her body remained in suspended animation until he could finalize his plans to resurrect her. Her fellow Legionnaires held a special memorial where one Legionnaire at-large, Reflecto, was delusional that she'd been his girlfriend, and caused chaos until Saturn Girl and other Legionnaires were able to subdue and stop his rampage.

Brainiac 5's plan involved using the powerful mental powers of their former foe, Lemnos, to restore Dream Girl's psyche and soul to her body. Brainy told few of his plans and soon absconded with Dream Girl's and Lemnos' bodies. He piloted an ancient L.E.G.I.O.N. craft into space along with Light Lass and Element Lad and Atom Girl, all of whom were drafted to help him reanimate his love. Using the power of a pulsar star plus Lemnos and the Legionnaires ... something happened. Dream Girl's body disappeared. Brainy was furious. But later, while sleeping, Dream Girl visited him. She was fully cognizant but now existed only on this metal/astral plane. Truly, a "dream" girl.

Well at least I got page two

[identity profile] naltorian.livejournal.com 2011-09-26 09:07 pm (UTC)(link)
Meanwhile, Naltor's High Seer was demanding the return of Nura's body and Rol Purtha, Dream Boy, arrived to replace Nura in the Legion. Needless to say the other Legionnaires, especially Brainiac 5, were not content with this arrangement, seeing as Dream Boy was replacing their deceased friend just like that at the whims of Naltor. Dream Boy was very much aware of this neglect, as well as the first to learn of Dream Girl's new state of existence when he received a visit from Dream Girl in his sleep. He soon revealed this to others, including Brainy. Brainiac 5 kept this a secret, but Dream Girl was not limited to visiting him. She spent time with other Legionnaires, though they remebered her visits not, and attempted to watch over and protect them from her place upon the Spirit Plane. Saturn Girl also discovered Nura's presence when she was forced to enter Brainy's mind in his sleep.

In this spectral form, Nura could easily have chosen to move on the afterlife, but remained tethered by her love for Brainiac 5. Querl found a medium named Meander to serve as a host body for Nura, so that they could enjoy a true-blue date in the flesh. While inside Meander, Nura was without her powers and failed to "see" an attack from Princess Projectra. Projectra needed to eliminate Dream Girl in order to carry out a plot of vengeance against the Legion, believing that Nura would foresee Projectra's attack and warn the Legion. She freed some of the baser aspects of Brainiac 5’s psyche, leading to a night of carnal passion, lust and desire which manifested as demons that attacked Dream Girl. This happened just as Querl proposed marriage to her. Nura survived but was left blind—in both sight and foresight. Querl encouraged her to enter the beyond, but she refused, agreeing to marry him instead.

Much later on, Querl was able to return Nura’s spirit to a clone of her body, as was the same for the “data” of the other Legionnaires after a dangerous mission in cyber-space, in which their bodies were badly damaged during an attack.

Later on, they were both on watch of Super-Boy Prime, making sure that he did not run amuck and attempt to cross the multiverses to cause damage as he had done in the past. They also continued to be part of the Legion, in their role in defending the galaxy from any villains having a rotten day.

Point in Canon: The point where she and Querl are watching over Superboy-prime from the future.

Ha

[identity profile] naltorian.livejournal.com 2011-09-26 09:07 pm (UTC)(link)
Personality: Nura can be confusing, frustrating, irritating, all from her constant trait in which she reveals one thing at a time, at a pace that most people find all of the above. She finds this both amusing, as a game, but it is also a way that she can stall and find out for herself what exactly it is that she is seeing.

She might be called somewhat of an immature child at times, which she may be unable to perceive seeing as she isn’t quite sure what marks a “childish” attitude (she can see it, and she can call people on it, but she’s unable to see it when she does it herself), only seeing her ways as having some good fun. This also helps her relate better with children, and has made Nura very fond of the youth.

Nura has a sharp tongue. But she doesn’t use it all the time. She usually reserves it for people who annoy her, and those she finds it amusing to use her wit against. For example, when she and her teammates were up against her old workmates upon Naltor, she told one of the lawmen that his wife was going to leave him in a week. She also used her wit constantly against her teammate, Brainiac 5, who she later came to have feelings for. She found it refreshing to put her wit up against his, as he treated her differently than most men treated her. But Nura can also extend her brattish attitude in the fact that she enjoys teasing and taunting people. She gets a kick out of driving people up the wall and if her husband's sanity is any indication, she makes a life-hobby out of this somewhat sadistic talent. She of course uses the terms "endearing" and "for your own good" often with her cajoling, and even honestly, genuinely claims that she acts so in order to avoid being a Downer Girl, and to also snap other people out of their Downer Person moods.

A laugh, swish of her hips, a tease and taunt, but she wants the best for you. She wants you to smile. She wants you to have fun. Especially if you are a child.

Nura can also be somewhat vain about her appearance. She’s not afraid to wear tight clothing to show off her curves, or those belly-revealing tops that she’s so fond of. (she also takes particular care of her hair. In this effect, she doesn’t take well to insults to her appearance.) She also sometimes plays dumb to make the illusion of not being so thoughtful and attentive, when, really, she has an attention to nuance and detail, and will almost always quietly log things into the back of her mind for later use.

Despite her flaws, if you truly get to know Nura, you will find her a kind, openly friendly young woman, who occasionally puts her foot in her mouth. She has the determination and the passion to be a hero, to give it her all. She will defend you with her life, and even once, she lost her own life to save the lives of the youth she protected so dearly. If you are her friend, she’ll care for you dearly, and if you are her loved one, she’ll give you all her love. She’s very passionate.

Sample Entry:
here's one with a canonmate (http://testrun-box.livejournal.com/274984.html?thread=9220648#t9220648)

PENDING

[identity profile] anemoisity.livejournal.com 2011-09-26 09:18 pm (UTC)(link)
Unfortunately, your sample is not long enough. Please either write out one to put here or make your own entry for testrun/a musebox. Once that is done, go ahead and respond here.

[identity profile] naltorian.livejournal.com 2011-09-26 09:20 pm (UTC)(link)
May I use written prompts for the sample

[identity profile] anemoisity.livejournal.com 2011-09-26 09:22 pm (UTC)(link)
Of course.

ACCEPTED

[identity profile] anemoisity.livejournal.com 2011-09-26 10:42 pm (UTC)(link)
Thanks for applying! Now that you've been accepted, please follow the directions here.

[identity profile] dadreaper.livejournal.com 2011-09-27 04:12 am (UTC)(link)
This is my app. There are many like it but this one is mine. (http://dadreaper.livejournal.com/1437.html)

ACCEPTED

[identity profile] anemoisity.livejournal.com 2011-09-27 06:50 am (UTC)(link)
Thanks for applying! Now that you've been accepted, please follow the directions here.

Homura Akemi

[identity profile] warplanes.livejournal.com 2011-09-27 08:54 pm (UTC)(link)
Name: seki
Personal LJ: [livejournal.com profile] warplanes
Contact Info: seven idiots is my AIM.

Character Name: Homura Akemi
Character Series: Puella Magi Madoka Magica (http://wiki.puella-magi.net/)
Background: List of episode summaries (http://wiki.puella-magi.net/Episodes)! If that isn't what you're after I can write something up for you guys.
Point in Canon: Episode 12, during the glittery space hugs.

[identity profile] warplanes.livejournal.com 2011-09-27 08:55 pm (UTC)(link)
Personality:
with memories
Once upon a time, there was a young sick girl with no self worth. She had no particular talents, nothing that made her stand out from her peers. She was awkward through and through, from the way she spoke to the way she moved to the way she interacted with other people. She was shy, she was afraid.

She had very little before two of her classmates saved her from a certain death. After that, she had friends, and quickly became dependant on them; one of them in particular, Madoka Kaname, became someone important and very special to her. So special that what she felt for her might even be called love. She admired both of these girls for their fearlessness, and how they embodied everything she was not. They were stylish, special, helpful and brave; intelligent and kind; beautiful and graceful.

But the Walpurgisnacht came. They both died, leaving her as the powerless watcher on. Over the dead body of the girl she loved, Homura was offered a miracle. A miracle she clasped with both hands and took not for herself, but for the dead girl in front of her. She wished to re-do the meeting with this person, this time as someone with the same magical power her two friends had; someone with the ability to change fate, someone with strength.

And so it went.

Homura woke up in the hospital room the day before she was to transfer to the school her friends went to. Her wish had become reality, and she was able to redo her meeting. But it came to the same conclusion: she was unable to protect Madoka. This continued. Every time she failed, Homura would try again; each and every time she learned something new, and every time her heart was gradually ripped to tiny shreds as she watched her friends die.

No matter what she did, it would come to nothing. She ends up shooting Madoka to prevent her from turning into a monster. Killing the person she loves with her own hands, that triggers a change in her.

"No one believes in the future. No one can accept the future."

Gone is the awkward girl of the past. Gone are the insecurities and the doubt and the fear. Using magic to heal her flawed eyesight and letting her long hair flow loose, Homura realizes that she cannot save Madoka as she is now. Homura must completely remake herself to save her. She becomes the opposite of everything she was once before. Jaded and icy, distant and aloof. Graceful and intelligent, fearless and brave. She becomes everything she once admired in the girls Mami Tomoe and Madoka herself.

But with one crucial difference: she goes it alone.

There is one truth in her world and that is she can rely on no one but herself. She cannot rely on others. Her own integrity and strength is what will change everything, and she cuts no corners and beats around no bush in order to get the job done. What other people think is of no importance, so long as it does not get in the way of her goal. But despite her icy exterior, Homura is very human. She steels herself to do what she must, feeling pain and suffering as anyone else would. She is tragic, sad, and lonely; but she believes this is the only way.

"Repeat. I'll repeat it no matter how many times. I'll live through the same events again and again. Until I can find the only way out. The way to save you from despair."

Homura Akemi embodies one thing, and one thing only: purpose.

[identity profile] warplanes.livejournal.com 2011-09-27 08:55 pm (UTC)(link)
without memories
A large chunk of Homura's present personality is in part to her experiences, to her memories. Without them, she will be significantly different in some ways but startlingly similar in others.

Homura without her memories will be quiet as she is normally; she will not be very outgoing, but she will make more of an effort to connect with other people. Her shyness in the original timeline was in part to her having been in and out of hospital often (canon) and moving around a lot (headcanon); she never got to make lasting friends because of that and also because of her awkwardness. Her awkwardness was caused by not socializing very often.

She is an introvert, but one that does not hesitate out of fear or shame; it's a mere preference.

Fear was a huge motivator in her actions before, and that is because she's learned through time travelling that a lot of things will lead to the failure of all her efforts to save Madoka. She's very jaded in the main series' timeline, and she's that way because of those memories of being hurt. With them gone, she will have less of a negative outlook. She will realize not everything is going to hurt her eventually. In that sense she'll be very childlike.

In terms of her confidence, she'll have guts. Her sense of danger won't be very developed. She'll believe in herself because she has no reason not to, and will probably do some stupid things as she learns how to gauge danger better. That's not to say she'll be fearless! But it will be a childish sort of recklessness, the sort of recklessness that simply does not know any better.

Her stoic side will be present to some degree, but not in the same degree it is canonly; rather than the complete hiding of emotions, it is the ability to stay calm in stressful situations, the ability to stop and reflect on things. Without her memories, she has no need to push people away and hide her feelings; she doesn't know that wearing her heart on her sleeve can lead to certain things being difficult. That isn't to say she'll be professing her feelings to every person who walks by; she's naturally a person who takes caution with this sort of thing, and so will be very formal with people until she gets to know them better. Just... for different reasons than normal.

Additionally it should be mentioned that Homura has a tendency to obsess. Removing her from the factors that had Madoka make such a huge impression (her past, her insecurities) still leaves her with a natural tendency toward obsessive behaviour.

Overall, Homura will be a healthier person. She won't be entirely optimistic or sunshine-y. But she'll be able to smile freely. At least until she starts to remember.

Sample Entry:
01 (http://testrun-box.livejournal.com/277189.html?view=9275077#t9275077)
02 (http://testrun-box.livejournal.com/276518.html?thread=9262886#t9262886)
03 (http://trans-9.livejournal.com/768184.html#comments)

ACCEPTED

[identity profile] anemoisity.livejournal.com 2011-09-28 01:01 am (UTC)(link)
Thanks for applying! Now that you've been accepted, please follow the directions here.

Mami Tomoe [1/2]

[identity profile] magicgunworks.livejournal.com 2011-09-28 04:31 pm (UTC)(link)
Name: Kiyuu
Personal LJ: [livejournal.com profile] kiyuu
Contact Info: AIM/Plurk: Kiyuukins

Character Name: Mami Tomoe
Character Series: Puella Magi Madoka Magica (http://wiki.puella-magi.net/Episodes)
Background: Here! (http://wiki.puella-magi.net/Mami_Tomoe)
Point in Canon: Right before she enters the final room in Charlotte's maze in episode 3.

Mami Tomoe [2/2]

[identity profile] magicgunworks.livejournal.com 2011-09-28 04:31 pm (UTC)(link)
Personality: When one first meets Mami, the first thing they might notice is how cool she is. No, not in the “oh god so awesome!” way (though that is the reaction some people have towards her). Mami has a very calm, even demeanor, which very rarely changes. Whether she’s in school or fighting a witch, she very rarely loses the aura of calm about her. She's confident in her own abilities, and just a little on the cocky side, almost casually threatening Homura in several of their confrontations.

Her personality definitely fits the role she takes in the series. She’s the big sister figure, the mentor; she cares very much for Sayaka and Madoka, especially the latter, and does her best to show them the ways of being a Puella Magi. They may be defenseless when they enter the witches’ dimensions, but Mami does her best to keep them safe. She also does her best to guide them; she stresses that they must think carefully over their wishes. She thinks it would be foolish to waste such an important thing on something trivial.

... Heartbreakingly, most of this calm attitude is just a mask.

It's true that Mami is a nice girl. It's true that she wants to help Sayaka and Madoka be the best Puella Magi they can be. But underneath all that is an almost crippling loneliness. Before meeting the others, she had nobody to care about or who cared about her for an unknown amount of time: her parents are dead, she's constantly butting heads with the city's other resident Puella Magi, and she constantly fights increasingly creepy otherworldly beings. This puts an immense amount of stress on her, and she admits that while she's resigned to a life of loneliness, she still cries a lot at home. It really says a lot about her acting that she's able to cover all of this up.

But once the cracks start appearing in her shell, she doesn't bother covering them up. She eventually admits that she's not someone that should be admired: the loneliness, the guilt... she's even a bit cynical under all her layers. And because she represses all these issues this means she's not exactly emotionally stable. She's not insane by any means, oh no, but hiding all the fear and survivor's guilt under a mask of perfection gives plenty of time for all those negative emotions to eat away at her, leaving her very emotionally vulnurable without all her masks.

While she doesn't regret becoming a Puella Magi, she does regret not being able to make the choice for herself. She's also more than a bit selfish; she's willing to expose Madoka to the horrors of becoming a Puella Magi just so she'll have someone there for her. To assure her that she's not alone. In her defense, though, she didn't know the true horror of becoming a Puella Magi. This is confirmed in Timeline 3: Mami, completely horrified over the reveal that Puella Magi with tainted Soul Gems turn into witches, destroys Kyouko's Soul Gem and would have done the same to Homura and Madoka had Madoka not destroyed hers first. She's willing to do anything make sure those she cares about aren't suffering, even though it may seem extreme at times.

So all in all, Mami is a lonely, troubled young girl who just wants someone to love her. It's not too much to ask, right?

Sample Entry: Here (http://testrun-box.livejournal.com/276518.html)

ACCEPTED

[identity profile] anemoisity.livejournal.com 2011-09-28 07:25 pm (UTC)(link)
Thanks for applying! Now that you've been accepted, please follow the directions here.

Shirou Emiya | Fate/stay night | Reserved | 1/2

[identity profile] wontdieifkilled.livejournal.com 2011-09-28 07:29 pm (UTC)(link)
Name: Chris
Personal LJ: [livejournal.com profile] hurricane_chris
Contact Info: Already given.

Character Name: Shirou Emiya
Character Series: Fate/stay night (http://typemoon.wikia.com/wiki/Fate/stay_night), Unlimited Blade Works route (http://typemoon.wikia.com/wiki/Unlimited_Blade_Works_(route))
Background: http://typemoon.wikia.com/wiki/Emiya_Shirou
Point in Canon: Unlimited Blade Works True End
Personality: The first thing that needs to be mentioned in a discussion of Shirou as a character is his ideal. Shirou's greatest desire is to become a "hero of justice" and save anyone and everyone that needs to be saved. While this is a borrowed ideal -- which originally came from Kiritsugu -- Shirou has completely and utterly embraced it as his own ideal. In Shirou's mind, there is nothing more beautiful.

This, in turn, leads to some pretty self-destructive behavior. You see, because of his ideal, he's focused on saving everyone except one person -- himself. Shirou has no sense of self. All too often this leads to Shirou pushing himself past his limits, only to get himself severely wounded or clinging onto life by a mere thread in the process. If he has to give up his life to save even one person, he'll do it without hesitation.

Naturally, this leads to Shirou doing some pretty stupid stuff. Two such examples can be found in the first battle in Berserker. In the Fate and Heaven's Feel scenarios, Archer isn't there to back Saber up, so Saber is taking a pounding. Shirou then runs in to protect her and nearly gets cut in half as a result. Now, keep in mind that, if Shirou, the Master, dies, Saber, as his Servant, will disappear. Both Shirou and Saber were fortunate that Shirou had managed to survive. In Unlimited Blade Works, he does something similar. When Shirou realizes that Archer is targeting Saber as well as Berserker, he runs out, grabs Saber, and hauls her back. If he had been just a few seconds too slow, he would have been killed in the resulting explosion from Archer's attack. As it was, he took a serious shrapnel wound to the back that he would have avoided if he had instead called Saber to come back.

Now, with Shirou pulling stunts like this, it's natural that people call him out on his ideal. While it doesn't happen much in Fate, it happens a lot in Unlimited Blade Works. The most egregious example is Archer (which makes sense; Shirou's ideals led to the existence of Archer as we know him), but Gilgamesh lays it on pretty heavily, too. The two Servants both point out the flaws in the ideal, particularly two facets. First, a superhero can only save the people in front of him and/or the people he chooses to save. Second, if Shirou continues to pursue his ideal, there is one person he is guaranteed to fail to save -- himself.

Shirou, however, refuses to give up his ideal, even in the face of its most crippling flaws. To him, the ideal is just too beautiful to surrender. He's just that damn stubborn. Despite acknowledging its flaws, he refuses to give up on it, and continues onward. This is, however, a marked improvement, especially considering what the player would have seen when he/she read Fate. Here, Shirou knows and understands the flaws. That knowledge and understanding gives a much needed shade of gray to the otherwise black-and-white mentality the ideal involves. That shade of gray can lead Shirou to eventually correct the flaws with the ideal -- either by compensating in other areas or training himself to the point where most obstacles won't pose a problem to him -- and become better for it.

Shirou Emiya | Fate/stay night | Reserved | 2/2

[identity profile] wontdieifkilled.livejournal.com 2011-09-28 07:30 pm (UTC)(link)
But enough negatives of Shirou's following his ideal. There is definitely one positive, which shows through the magic Shirou can perform. While most people consider projection useless because they need the raw materials in order to project (magic follows the rules of Equivalent Exchange in the Nasuverse), Shirou can project weapons without any raw materials. That's because he lacks a sense of self. Instead, he uses part of himself. Whenever Shirou projects early on, or attempts a massive projection, he experiences side effects. This ranges from a headache to the entire left side of his body going numb. And when he invokes his Reality Marble, his Magic Circuit almost explodes.

Yes, I covered six paragraphs on Shirou's ideal alone, but there's more to him than that. First of all, Shirou is very honest. He speaks what's on his mind, and if asked about if he's thinking about something he'd rather not divulge, he'll respond in a manner that mentions the subject of his thoughts but doesn't go into any more detail than that. His honesty even extends to what other people are saying -- when Fujimura is telling Saber about Shirou's childhood, despite his not wanting her to, Shirou keeps silent because she's speaking the truth. That said, if he needs to lie, he will -- he told Sakura and Fujimura that Saber was a foreign friend of Kiritsugu's.

Shirou is also highly self-sufficient for his age. He lives on his own, he cooks his own meals (unless Sakura beats him to the kitchen), and he works various part-time jobs to earn money. On that subject, he's a very good cook. Of the three characters able to cook (himself, Sakura, and Rin) he's the best at western dishes, and while both girls are better cooks of Japanese food than he is, he still cooks it better than he does western food. He has no experience cooking Chinese food, though. At the same time, though, Shirou isn't one for cleaning. Instead, Sakura takes care of that.

Speaking of girls, Shirou definitely likes them. He's pretty normal in that regard, actually. For example, Rin is the one girl at school that every guy drools over (except Issei), and Shirou is no exception. Even when he found out that Rin wasn't like the perfect student air she gave off at school, he was still endeared to her tsundereness anyway (for this, just look at how popular tsunderes are among male fans -- again, totally normal).

At the same time, though, Shirou keeps tabs on his hormones. A lot of times, though, this manifests in a spazzfest of sorts. Rin takes to teasing him just because she gets epic reactions out of him. Also worth noting is that he takes sex seriously. He doesn't want to have sex with a girl unless a mutual attraction exists. It's this belief that turns the scene between him and Rin the night before the final battle into a magnificently heartwarming scene (at least before the smut kicks in).

Then we get into some more minor stuff. First, Shirou is an excellent archer. He used to be part of the archery club until an accident left him with a chemical burn on his right shoulder. Of all the times he fired an arrow at the archery club, there was only one time that he didn't hit the target. Also, Shirou has gotten into the habit of waking up on his own at 5:30 every morning. He believes that alarm clocks are degenerate, so he hasn't used once since he was a kid.
Sample Entry: http://testrun-box.livejournal.com/277872.html

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[identity profile] anemoisity.livejournal.com 2011-09-28 07:35 pm (UTC)(link)
Thanks for applying! Now that you've been accepted, please follow the directions here.

Prussia | Axis Powers Hetalia | Reserved

[identity profile] ichbin-cool.livejournal.com 2011-09-30 03:46 am (UTC)(link)
Name: Mieze
Personal LJ: [livejournal.com profile] miezen
Contact Info: bringingsexybach @ AIM, deutschlandlied @ plurk

Character Name: Gilbert Beilschmidt (Prussia)
Character Series: Axis Powers Hetalia (http://hetalia.wikia.com/wiki/Hetalia_Archives)
Background: Here (http://en.wikipedia.org/wiki/List_of_Hetalia:_Axis_Powers_characters#Prussia)
Personality:Gilbert is the kind of guy who has a completely unwarranted overinflated ego. His social skills are virtually nonexistent, and, though there was once a time in which he was a great nation, he isn’t even a nation at all anymore. Yet he still insists upon calling himself “awesome” and strutting around like a proud peacock. Chances are this is his defense mechanism to keep himself from spiraling into depression, and it works quite well. Despite how far he’s fallen, Gilbert is a very happy, very confident person. Even if he spends his holidays alone and the only person who puts up with him regularly is his younger brother, it’s good to be Gilbert Beilschmidt, as far as he’s concerned.
Usually, Gilbert can be found goofing off, not doing any sort of work whatsoever, playing around on his blog, pestering other nations, or playing with his pet chick. However, Prussia isn’t entirely a lazy bum. Having been a very militaristic nation in the past, he does still have some discipline to him. It’s just a matter of when he chooses to employ it. In modern day that isn’t particularly often, but the potential is still there. There are in fact times when he will be serious and get down to business, though usually only when it’s absolutely necessary.
In modern day, Gilbert has a rather strong desire for recognition. He wants the people around him to respect him and praise him, though that seldom happens. Pretty often, he will pester other nations that don’t particularly like him, such as Hungary and Austria, in order to get some sort of attention. He pesters his younger brother, Ludwig, who is one of the few people who actually likes him, in this manner as well. In the most extreme case, he went around cleaning up everyone’s houses in the hopes of impressing them. It…did not work out well. At All. In fact, more often than not, his plans fail. Failure is a common thing for Gilbert, no matter how much he tells you he’s awesome. However, that is a lot more endearing than if he was as awesome has he says he is.
One of Gilbert’s biggest weaknesses is also one of the most endearing things about him, and that’s his massive soft spot for cute things. Be it small birds, which are his favorite, or any other cute little animal, or even Italians, Gilbert will drop what he’s doing to coo over the cute thing in question.
All in all, though he can be annoying, Gilbert isn’t a bad guy at all, and can actually be pretty fun to be around. So long as his ego doesn’t bother you too much and you enjoy getting into wild shenanigans, he’s a great friend to have.
Sample Entry: Right here! (http://testrun-box.livejournal.com/277365.html)

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[identity profile] anemoisity.livejournal.com 2011-09-30 07:26 pm (UTC)(link)
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