Sep. 13th, 2011

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Please read over the rules and information posts before applying in order to minimize confusion.


  • Players are limited to five characters.

  • Samples can be written in first or third person.





VILLAIN APPS:

Villain apps are currently OPEN.


  • There is a limit of three villains in the game at one time. There is currently one villain slot available.

  • Playing a villain will not count against your five character limit.

  • Be sure to note somewhere in the title of your app that you’re apping into a villain slot.

  • For more information on villains, see this page.



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The game is now open! Post here upon acceptance to be added to the game.

Read more... )
anemoisity: (Default)
Reserves are officially open! Upon reserving, you have one week to app. There are also no extensions for reserves.

You can reserve as many characters as you still have space for. Right now, that means someone currently not in the game can reserve five characters. If you're reserving with the intent to app into a villain slot, please make a note of it.

Read more... )

Rules

Sep. 13th, 2011 09:43 pm
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  1. Don't be a dick. Self-explanatory.

  2. No metagaming or godmoding. Anything you can do, I can do better. This covers the ground of ICA=ICC, or IC Actions = IC Consequences.

  3. IC != OOC. Character relationships don't necessarily follow player relationships. For example, don't assume that because Player A's character hates your character, Player A therefore hates you.

  4. Anything not in the rules. Just because something isn't explicitly listed doesn't mean we'll simply laugh about the first offense if we spot something bad enough to require editing the rules.



As for what we'll do, at the very least we can guarantee that we'll talk to the player in question. Depending on the situation, a response can range from just that to being booted from the game.

FAQ

Sep. 13th, 2011 09:45 pm
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For memory-related questions, please go to its respective page.

There's a new home in town, and that island's name is Marin. You wake up on the outskirts or inside of (Memoria Arx) Sirocco, the major city. Of course, there's one slight niggling factor. Okay it's more major than that. You can't remember a thing aside from your name. Name meaning first name OR last name OR nickname OR you get the point. Friends? Family? Abilities? Nothing but a haze.

Every time there's a new arrival, the sky overhead changes, becoming another color and displaying odd weather for roughly a minute before fading. Characters are brought to the Lab, explained the basic situation of both their new affliction and the area.

As it stands, there is something of a population issue. Roughly seventy years ago, the remaining residents awoke, finding more than half the population missing in a disappearance still unexplained. Some formed groups to explore beyond Sirocco to search for survivors; those that returned reported creatures they've never seen before. Within a few years, they began to approach the city, although consistently kept away by local militia.

The population has been built back up in order to function at the level of a small city, but beyond the community and defense against current threats, there is little room left for anything else. With such a population issue, any change or improvement to be enacted is usually shot down for one of two reasons - not enough people, or not enough protection against the creatures. However, with newcomers mysteriously appearing, they can go instead, searching ruins and clearing areas for humans to move back into.

Of course, this isn't the first time newcomers have arrived, nor do they expect them to do it out of the goodness of their hearts. First, newcomers are treated as government employees for this reason and given a place to stay, food, clothing, phones in order to stay in contact, and a monthly stipend to cover other expenses. Secondly, it's been confirmed that out in the wilderness is the easiest place to find anemoi...

Is Anemoi comm-based or journal-based?
Anemoi is a comm-based game. RP posts will go in [community profile] anemoi, OOC intros, memes, hiatuses and all that go in [community profile] anemoi_ooc. In the game itself, please tag your character if they comment on a post.

How are memories tracked? What order are things remembered in?
OOCly, memories are counted as percentages. The order can be whatever you'd like it to be.

Why percentages?
Active characters are meant to recover all of their memories, ideally within a year. Percentages give a tangible progress bar OOCly.

How many characters can I app?
Currently, the limit is placed at five characters, with a maximum two from the same fandom.

What's the policy on AUs / fandom OCs / OCs?
Fandom OC's: This is currently defined as main characters whose personality changes depending on choices and actions taken by the player, for instance Commander Shepard of Mass Effect. There is suitable background, it's simply knowing what personality is taken and elaborating. We do not accept "Fandom OC's" in the sense of an original character from a canon universe.
AU's: Canon AUs are fine. For instance, DC Comics recently rebooted their franchise; playing from the older books are fine. Fanmade AU's made of speculative history are not.
OC's: We do accept OC's. Keep in mind that you will have to write out the full history for the character, including any unusual abilities the character may possess and the like.

What happens if I app a previously dropped character?
You will have the choice of either resetting the character or playing with their memories and relationships intact.

What happens when characters die?
Characters are put on the luxury train to the afterlife! Should a character want to remain living (and therefore remain in the game) all they have to do is get off the train when it makes a courtesy stop at Sirocco. If they don't get off, they will be dropped from the game.

What's activity check like?
Activity check is every two weeks. To meet it, a character needs ten comments with two characters.

Missing one activity check is a warning. Missing two in a row results in removal from the game. Missing three out of five (so warning, pass, warning, pass, warning) results in removal from the game.

My character has a degenerative condition, like a disease or gradual power loss. Does this get stopped?
Yes, but if you'd prefer to play with the condition still in place, you're free to do so.

My character has more than one set of memories. How do I handle that?
There are three approaches to this. First, both sets of memories are remembered at once. So a 1% regain would be 1% of Character A and 1% of Character B. Secondly, half and half - Character A gets 50%, Character B gets 50%. Finally, you could have Character A remember only their own memories, but remember the entirety of Character B when they remember the whole "having a second set of memories" business.

Would it be possible for people from other worlds to learn each others' magic, particularly if said magic didn't depend on an innate ability?
Yes, characters could learn each other's magic. We just ask that characters don't master new arts.

I'm kind of interested in running an AIM log, but I'm not really sure how to do it! Help?
Luckily for you, the most esteemed [personal profile] prof has written a handy-dandy guide on how to make running an AIM log easy for you and fun for your players!

Memories

Sep. 13th, 2011 09:46 pm
anemoisity: (Default)
Characters actually arrive in Sirocco with all of their memories intact!

This lasts for all of about five minutes before the character is ambushed and knocked out by one of Sirocco's "gods", extremely powerful and unique creatures from the represented canons, such as summons from Final Fantasy or legendary Pokemon.

IC play begins when they next wake up, at which point they will discover that, save for their first name and things that count as common knowledge in their homeworld, they remember absolutely nothing. This includes abilities, so at the beginning, everyone is nerfed down to normal standards.

There are three ways to get memories back:

  1. Exist! Every two weeks, active characters get 1% back.

  2. Events! The requirements and rewards will change with each event, but typically, participation will earn memories.

  3. Explore! Venture out beyond the city and search for anemoi.



1) Exist
Activity Check is run every two weeks. Everyone who is not warned gets 1% back.

2) Events
Every so often, short game-wide events will happen, ranging from backstory explanation and plot arcs to "everyone is stuck to the first person they touch." Serious to silly, participating is optional, but those that do are likely to be rewarded with memories. Any events that don't will be clearly labeled.

3) Explore

Anemoi are small gems, almost perfectly round with a slight tinge of color. The gems themselves do not return memories. Instead, they must be taken to The Lab to be processed. At the end of the processing time, which can be however long you want with a minimum time of "by the next day," characters will suddenly remember something.

One place anemoi are found outside the city at a good distance. Characters can choose to walk outside the city and keep walking or, preferably, go to the lab and take advantage of teleportation services; a group teleports out after being given an item that is a one-time use teleport back. The important thing to note here is the word group: while off-screening a solo expedition is fine in moderation, we would rather prefer these are not very profitable. Groups, on the other hand, build CR and leave more towards roleplaying, and isn't that why we're here?

These trips will put you in a variety of places and climates, in which a variety of hostile creatures now live. These creatures will be enemies from each character's respective canon; if nothing stands out as an enemy, nothing is added. For instance, if someone from Final Fantasy VII is apped, random encounter enemies from that game will be added to the wildlife.

However you prefer to RP these adventuring sessions is up to you. Commentspam, prose, AIM log, get a D&D style session together and RP from there, whatever reason I'm not using as an example... as long as you can RP it in some form, it's allowed.

NPCs also have a healthy supply of anemoi and will use them to pay characters for jobs. This is for those who don't have combat-oriented characters or don't want to do the exploration.

How quickly can my character regain memories?
The maximum speed limit will be set at 8% to 10% per month. Broken down, this is 2% in activity, roughly 2% in events, which leaves 4% to 6% in Other Means. Be this a regular job, hunting for anemoi, or job board rewards is up to you!

Note that this is a maximum - it is certainly fine to go slower than this.

Locations

Sep. 13th, 2011 09:53 pm
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The continent of Marin currently has one known location.

Memoria Arx Sirocco
Sirocco is a modern-day city located on a peninsula inside a harbor. The majority of the urban city is located on the peninsula, with a developing city on the other end of the harbor. Suburbs surround both city areas. The peninsula itself is shaped like a whale with strange elevations. At water level, the ground is mostly flat or barely sloped at all. A few blocks in from the water, the ground slopes up sharply, the roads being varying degrees of steep, quickly reaching roughly 50 meters above sea level. The rest of the peninsula is a plateau from there; it has the occasional small hill, but nothing compared to the sharp divide between the city and the waterfront.

The most notable feature is the last large hill in the center of the city. Displaying the same sharp divide between the city and the waterfront, the hill rises to offer a view of the entire city from its highest point. At the top of the hill is the star-shaped fortress commonly referred to as The Lab. Originally an old military installation, the fortress has been repurposed into a scientific lab, with most studies focusing on the anemoi. Ermis Suites, the hotel that has been repurposed as temporary free housing for newcomers, is a few blocks away from the base of the hill.

Many buildings are connected by underground tunnels and above-ground pedestrian bridges; it is possible to go from the city to the waterfront without actually stepping foot outside, although it wouldn't be a direct path.

Locations in Sirocco of particular relevance to Player Characters:

-Emiya Manor, a residence regained by Shirou Emiya ([personal profile] wontdieifkilled). It's a large, expensive-looking, Japanese-style house located in an upper-class district of Sirocco. It has a courtyard, a guest room separate from the main house, and a shed. It's also protected by a bounded field, implemented by Kiritsugu, that alerts its occupants when anyone enters the property unbidden and with hostile intent.

-Ermis Suites, the hotel that oh-so-kindly houses our immigrants. More information can be found here.

-Justice League Sirocco Headquarters, home to Sirocco's Justice League, founded by Booster Gold ([personal profile] canthandleacape). For more information on the organization and the building, see here.

-The Lab, a fortress on the highest hill in town, repurposed into a scientific lab. It is here that characters are first brought when they arrive, and where they bring anemoi to be processed for memories.

-New Roots, a flower shop opened and operated by Rosalia Rossellini ([personal profile] healeveryone). It's located a few blocks west of the Ermis Suites.

-Sirocco Operation Society Headquarters, a small base located at Sirocco's outskirts. The SOS is dissatisfied with the current leadership of Sirocco and provides safe haven for villain characters. For more details, see here.

-Sundollar Coffee, a coffee chain that is basically Starbucks with the serial numbers filed off. There are two Sundollars in Sirocco, located across the street from one another. (Currently temporary; becomes permanent on August 4th.)

-A Training Center, opened by Ky Kiske ([personal profile] ridethelightning).
anemoisity: (Default)
Each character is allowed an item from their homeworld. Each item is reviewed by a mod on a case by case basis and can be turned down for any reason. These items can be anything from a non-hostile creature to generic items to new technology to a natural phenomenon. Items do not have to be redeemed immediately, or at all.

Characters arrive in-game with everything they would have on their person - these things do not have to be requested.

If a character drops within three months of apping, any item brought in will be removed. After three months, if your character is still in the game, they may request another item.

Alternatively, if your character possesses the know-how to create a piece of technology or magic, post that here along with a barebones ingredient list of what's needed. If it needs something that doesn't yet exist in the game, it'll be put on hold until we work out a way to fit that last part in.

Also, if an item would be on your character's person when they were brought in, then consider it with them. So something that they would always have on them, they have. They just won't know what the meaning of the items until they remember it.

Please note: If your character can use magic, you do not need to request it! As soon as they remember about their magic and the spells themselves, they will be able to cast it.

anemoisity: (Default)
In the event you need to contact a mod, here is the information you will need in order to get in touch with one! Use one of these methods or post here.

Name: AF
DW: [personal profile] hotandcoldaf
Email: anemoisity at gmail dot com~, decepticonaf at aol dot com~
AIM: DecepticonAF
Plurk: [plurk.com profile] hotandcoldaf

Name: Foxfire
DW: [personal profile] alopex_plasma
Email: anemoisity at gmail dot com~, foxfire at fastermac dot net~
AIM: AlopexPlasma
Plurk: [plurk.com profile] madarfoxfire
anemoisity: (Default)
Any ideas on how to handle the game? Perhaps a new location you'd like to see? Ideas for an event? If you've got an idea, you can bet that I want to hear it. Post away!

Profile

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